#ifndef TRANSFORM_H #include "matrix.h" Matrix Transform_Translate(float x, float y, float z); Matrix Transform_Rotate(float x, float y, float z); Matrix Transform_Scale(float s); Matrix Transform_View(Point &position, float rotation[]); Matrix Transform_Perspective(float zoomX, float zoomY, float nearClip, float farClip); Matrix Transform_Screen(float xScale, float yScale); #define TRANSFORM_H #endif