#ifndef LIGHT_H #include "camera.h" #include "color.h" #include "geometry.h" #include "point.h" // STRUCTURES struct Light { Point position; ColorF32 color; float intensity; float falloffConstant; float falloffLinear; }; // PUBLIC FUNCTIONS ColorF32 ComputeLight(Vertex &vert, Material &material, Light &light, Camera &camera); #define LIGHT_H #endif