#include "Engine.hpp" #include "Platform.hpp" #include #include #include // MAIN int main(int argc, char* argv[]) { if (argc != 3) { fprintf(stderr, "Usage: %s \n", argv[0]); return EXIT_FAILURE; } char* objFilename = argv[1]; char* mtlFilename = argv[2]; Platform platform{}; if (Platform_Init(platform, WINDOW_WIDTH, WINDOW_HEIGHT) == PlatformStatus::Error) { return EXIT_FAILURE; } if (EngineInit(objFilename, mtlFilename) < 0) { return EXIT_FAILURE; } EngineBuffer buffer{}; buffer.buffer = reinterpret_cast(platform.surface->pixels); buffer.width = platform.surface->w; buffer.height = platform.surface->h; while (true) { Platform_GetFrameTime(platform); if (Platform_CheckForEvents(platform) == PlatformStatus::Quit) { break; } Platform_ClearWindow(platform); EngineRender(buffer, platform.input); Platform_UpdateWindow(platform); Platform_SyncToFramerate(platform); } EngineShutdown(); Platform_Shutdown(platform); return EXIT_SUCCESS; }