#pragma once #include enum class PlatformStatus { Error = -1, Ok, Quit }; // STRUCTURES struct Platform { SDL_Window* window; SDL_Surface* surface; uint32_t input; uint32_t framerateMillis; uint32_t frameStartMillis; }; // FUNCTIONS PlatformStatus Platform_Init(Platform& platform, int width, int height); PlatformStatus Platform_CheckForEvents(Platform& platform); void Platform_ClearWindow(Platform& platform); void Platform_UpdateWindow(Platform& platform); void Platform_GetFrameTime(Platform& platform); void Platform_SyncToFramerate(Platform& platform); void Platform_Shutdown(Platform& platform);