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camera.h
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Implement model-to-screen space transformations
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2020-07-01 17:42:45 -07:00 |
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color.h
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Add flat shading with ambient and diffuse light
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2020-07-01 17:42:47 -07:00 |
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engine.h
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
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geometry.h
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
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light.h
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Add flat shading with ambient and diffuse light
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2020-07-01 17:42:47 -07:00 |
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loader.h
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Add OBJ file loading
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2020-07-01 17:42:44 -07:00 |
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matrix.h
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
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platform.h
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Add platform layer with hooks into engine
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2020-07-01 17:42:43 -07:00 |
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point.h
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
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util.h
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Add flat shading with ambient and diffuse light
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2020-07-01 17:42:47 -07:00 |
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vec.h
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Add flat shading with ambient and diffuse light
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2020-07-01 17:42:47 -07:00 |