camera.h
|
Add MTL file loading
|
2020-07-01 17:42:55 -07:00 |
color.h
|
Add Gouraud shading
|
2020-07-01 17:42:52 -07:00 |
engine.h
|
Remove dynamically allocated memory
|
2020-07-01 17:42:56 -07:00 |
geometry.h
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Remove dynamically allocated memory
|
2020-07-01 17:42:56 -07:00 |
light.h
|
Remove dynamically allocated memory
|
2020-07-01 17:42:56 -07:00 |
loader.h
|
Add MTL file loading
|
2020-07-01 17:42:55 -07:00 |
matrix.h
|
Add Gouraud shading
|
2020-07-01 17:42:52 -07:00 |
platform.h
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Add platform layer with hooks into engine
|
2020-07-01 17:42:43 -07:00 |
point.h
|
Add MTL file loading
|
2020-07-01 17:42:55 -07:00 |
util.h
|
Add flat shading with ambient and diffuse light
|
2020-07-01 17:42:47 -07:00 |
vec.h
|
Add Gouraud shading
|
2020-07-01 17:42:52 -07:00 |