#include "Platform.hpp" #include #include Platform::Platform(char const* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight) { SDL_Init(SDL_INIT_VIDEO); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); window = SDL_CreateWindow( title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowWidth, windowHeight, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE); gl_context = SDL_GL_CreateContext(window); SDL_GL_SetSwapInterval(1); gladLoadGL((GLADloadfunc)SDL_GL_GetProcAddress); glGenTextures(1, &framebuffer_texture); glBindTexture(GL_TEXTURE_2D, framebuffer_texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 640, 320, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture(GL_TEXTURE_2D, 0); } Platform::~Platform() { SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } void Platform::Update(void const* buffer, int pitch) { SDL_UpdateTexture(texture, nullptr, buffer, pitch); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, nullptr, nullptr); SDL_RenderPresent(renderer); } bool Platform::ProcessInput(uint8_t* keys) { bool quit = false; SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: { quit = true; } break; case SDL_KEYDOWN: { switch (event.key.keysym.sym) { case SDLK_ESCAPE: { quit = true; } break; case SDLK_x: { keys[0] = 1; } break; case SDLK_1: { keys[1] = 1; } break; case SDLK_2: { keys[2] = 1; } break; case SDLK_3: { keys[3] = 1; } break; case SDLK_q: { keys[4] = 1; } break; case SDLK_w: { keys[5] = 1; } break; case SDLK_e: { keys[6] = 1; } break; case SDLK_a: { keys[7] = 1; } break; case SDLK_s: { keys[8] = 1; } break; case SDLK_d: { keys[9] = 1; } break; case SDLK_z: { keys[0xA] = 1; } break; case SDLK_c: { keys[0xB] = 1; } break; case SDLK_4: { keys[0xC] = 1; } break; case SDLK_r: { keys[0xD] = 1; } break; case SDLK_f: { keys[0xE] = 1; } break; case SDLK_v: { keys[0xF] = 1; } break; } } break; case SDL_KEYUP: { switch (event.key.keysym.sym) { case SDLK_x: { keys[0] = 0; } break; case SDLK_1: { keys[1] = 0; } break; case SDLK_2: { keys[2] = 0; } break; case SDLK_3: { keys[3] = 0; } break; case SDLK_q: { keys[4] = 0; } break; case SDLK_w: { keys[5] = 0; } break; case SDLK_e: { keys[6] = 0; } break; case SDLK_a: { keys[7] = 0; } break; case SDLK_s: { keys[8] = 0; } break; case SDLK_d: { keys[9] = 0; } break; case SDLK_z: { keys[0xA] = 0; } break; case SDLK_c: { keys[0xB] = 0; } break; case SDLK_4: { keys[0xC] = 0; } break; case SDLK_r: { keys[0xD] = 0; } break; case SDLK_f: { keys[0xE] = 0; } break; case SDLK_v: { keys[0xF] = 0; } break; } } break; } } return quit; }