#include "Platform.hpp" #include Platform::Platform(char const* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight) { SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow(title, 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, textureWidth, textureHeight); } Platform::~Platform() { SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } void Platform::Update(void const* buffer, int pitch) { SDL_UpdateTexture(texture, nullptr, buffer, pitch); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, nullptr, nullptr); SDL_RenderPresent(renderer); } bool Platform::ProcessInput(uint8_t* keys) { bool quit = false; SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: { quit = true; } break; case SDL_KEYDOWN: { switch (event.key.keysym.sym) { case SDLK_ESCAPE: { quit = true; } break; case SDLK_x: { keys[0] = 1; } break; case SDLK_1: { keys[1] = 1; } break; case SDLK_2: { keys[2] = 1; } break; case SDLK_3: { keys[3] = 1; } break; case SDLK_q: { keys[4] = 1; } break; case SDLK_w: { keys[5] = 1; } break; case SDLK_e: { keys[6] = 1; } break; case SDLK_a: { keys[7] = 1; } break; case SDLK_s: { keys[8] = 1; } break; case SDLK_d: { keys[9] = 1; } break; case SDLK_z: { keys[0xA] = 1; } break; case SDLK_c: { keys[0xB] = 1; } break; case SDLK_4: { keys[0xC] = 1; } break; case SDLK_r: { keys[0xD] = 1; } break; case SDLK_f: { keys[0xE] = 1; } break; case SDLK_v: { keys[0xF] = 1; } break; } } break; case SDL_KEYUP: { switch (event.key.keysym.sym) { case SDLK_x: { keys[0] = 0; } break; case SDLK_1: { keys[1] = 0; } break; case SDLK_2: { keys[2] = 0; } break; case SDLK_3: { keys[3] = 0; } break; case SDLK_q: { keys[4] = 0; } break; case SDLK_w: { keys[5] = 0; } break; case SDLK_e: { keys[6] = 0; } break; case SDLK_a: { keys[7] = 0; } break; case SDLK_s: { keys[8] = 0; } break; case SDLK_d: { keys[9] = 0; } break; case SDLK_z: { keys[0xA] = 0; } break; case SDLK_c: { keys[0xB] = 0; } break; case SDLK_4: { keys[0xC] = 0; } break; case SDLK_r: { keys[0xD] = 0; } break; case SDLK_f: { keys[0xE] = 0; } break; case SDLK_v: { keys[0xF] = 0; } break; } } break; } } return quit; }