#include "Platform.hpp" #include Platform::Platform(char const* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight) { SDL_Init(SDL_INIT_VIDEO); window = SDL_CreateWindow(title, 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN); renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); texture = SDL_CreateTexture( renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, textureWidth, textureHeight); } Platform::~Platform() { SDL_DestroyTexture(texture); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } void Platform::Update(void const* buffer, int pitch) { SDL_UpdateTexture(texture, nullptr, buffer, pitch); SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, nullptr, nullptr); SDL_RenderPresent(renderer); } bool Platform::ProcessInput() { bool quit = false; SDL_Event event{}; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: { quit = true; break; } case SDL_KEYDOWN: { switch (event.key.keysym.sym) { case SDLK_ESCAPE: { quit = true; break; } } break; } } } return quit; }