158 lines
2.6 KiB
C++
158 lines
2.6 KiB
C++
#include "Platform.hpp"
|
|
#include "Input.hpp"
|
|
#include <SDL2/SDL.h>
|
|
|
|
|
|
Platform::Platform(char const* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight)
|
|
{
|
|
SDL_Init(SDL_INIT_VIDEO);
|
|
|
|
window = SDL_CreateWindow(title, 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN);
|
|
|
|
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
|
|
|
texture = SDL_CreateTexture(
|
|
renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, textureWidth, textureHeight);
|
|
}
|
|
|
|
Platform::~Platform()
|
|
{
|
|
SDL_DestroyTexture(texture);
|
|
SDL_DestroyRenderer(renderer);
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
}
|
|
|
|
void Platform::Update(void const* buffer, int pitch)
|
|
{
|
|
SDL_UpdateTexture(texture, nullptr, buffer, pitch);
|
|
SDL_RenderClear(renderer);
|
|
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
|
|
SDL_RenderPresent(renderer);
|
|
}
|
|
|
|
bool Platform::ProcessInput(uint8_t* buttons)
|
|
{
|
|
bool quit = false;
|
|
|
|
SDL_Event event{};
|
|
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_QUIT:
|
|
{
|
|
quit = true;
|
|
break;
|
|
}
|
|
|
|
case SDL_KEYDOWN:
|
|
{
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case SDLK_ESCAPE:
|
|
{
|
|
quit = true;
|
|
break;
|
|
}
|
|
case SDLK_UP:
|
|
{
|
|
{buttons[Buttons::Up] = 1u;}
|
|
break;
|
|
}
|
|
case SDLK_DOWN:
|
|
{
|
|
{buttons[Buttons::Down] = 1u;}
|
|
break;
|
|
}
|
|
case SDLK_LEFT:
|
|
{
|
|
{buttons[Buttons::Left] = 1u;}
|
|
break;
|
|
}
|
|
case SDLK_RIGHT:
|
|
{
|
|
{buttons[Buttons::Right] = 1u;}
|
|
break;
|
|
}
|
|
case SDLK_LSHIFT:
|
|
{
|
|
buttons[Buttons::Select] = 1u;
|
|
break;
|
|
}
|
|
case SDLK_RETURN:
|
|
{
|
|
{buttons[Buttons::Start] = 1u;}
|
|
break;
|
|
}
|
|
case SDLK_z:
|
|
{
|
|
{buttons[Buttons::A] = 1u;}
|
|
break;
|
|
}
|
|
case SDLK_x:
|
|
{
|
|
{buttons[Buttons::B] = 1u;}
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SDL_KEYUP:
|
|
{
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case SDLK_UP:
|
|
{
|
|
{buttons[Buttons::Up] = 0u;}
|
|
break;
|
|
}
|
|
case SDLK_DOWN:
|
|
{
|
|
{buttons[Buttons::Down] = 0u;}
|
|
break;
|
|
}
|
|
case SDLK_LEFT:
|
|
{
|
|
{buttons[Buttons::Left] = 0u;}
|
|
break;
|
|
}
|
|
case SDLK_RIGHT:
|
|
{
|
|
{buttons[Buttons::Right] = 0u;}
|
|
break;
|
|
}
|
|
case SDLK_LSHIFT:
|
|
{
|
|
{buttons[Buttons::Select] = 0u;}
|
|
break;
|
|
}
|
|
case SDLK_RETURN:
|
|
{
|
|
{buttons[Buttons::Start] = 0u;}
|
|
break;
|
|
}
|
|
case SDLK_z:
|
|
{
|
|
{buttons[Buttons::A] = 0u;}
|
|
break;
|
|
}
|
|
case SDLK_x:
|
|
{
|
|
{buttons[Buttons::B] = 0u;}
|
|
break;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
return quit;
|
|
}
|