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2022-untitled-game/code/game/engine/logger.h

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2022-08-02 16:35:50 +00:00
#pragma once
enum {
LOG_TYPE_DEBUG = 0,
LOG_TYPE_INFO,
LOG_TYPE_WARN,
LOG_TYPE_ERROR,
LOG_TYPE_COUNT
};
#ifdef BUILD_DEBUG
#define LOG_ASSERT(condition, ...) \
do { if (!(condition)) { logger_write(LOG_TYPE_ERROR, __VA_ARGS__); fflush(stdout); abort(); } } while (0)
#define LOG_DEBUG(...) logger_write(LOG_TYPE_DEBUG, __VA_ARGS__)
#define LOG_INFO(...) logger_write(LOG_TYPE_INFO, __VA_ARGS__)
#define LOG_WARN(...) logger_write(LOG_TYPE_WARN, __VA_ARGS__)
#define LOG_ERROR(...) logger_write(LOG_TYPE_ERROR, __VA_ARGS__)
#else
#define LOG_ASSERT(condition, ...)
#define LOG_DEBUG(...)
#define LOG_INFO(...)
#define LOG_WARN(...)
#define LOG_ERROR(...) logger_write(LOG_TYPE_ERROR, __VA_ARGS__)
#endif
void
logger_write(int verbosity, char const* format, ...);