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2022-untitled-game/code/tools/blender/ajm_panel.py

240 lines
7.4 KiB
Python
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2022-08-02 16:35:50 +00:00
bl_info = {
'name': 'AJM Data Panel',
'blender': (2, 93, 0),
'category': 'Object'}
import bpy
from bpy.props import BoolProperty, FloatProperty, FloatVectorProperty, StringProperty, PointerProperty, EnumProperty
class ajm_type(bpy.types.PropertyGroup):
@classmethod
def register(self):
bpy.types.Object.ajm_type = PointerProperty(
name = "AJM - Data Type",
description = "AJM - Data Type",
type = self)
self.audio_source = BoolProperty(
name = "Audio Source",
description = "Audio source component",
default = False)
self.box_collider = BoolProperty(
name = "Box Collider",
description = "Box Collider component",
default = False)
self.camera = BoolProperty(
name = "Camera",
description = "Camera component",
default = False)
self.point_light = BoolProperty(
name = "Point Light",
description = "Point Light component",
default = False)
self.renderable = BoolProperty(
name = "Renderable",
description = "Renderable component",
default = False)
@classmethod
def unregister(self):
del bpy.types.Object.ajm_type
class ajm_audio_source(bpy.types.PropertyGroup):
@classmethod
def register(self):
bpy.types.Object.ajm_audio_source = PointerProperty(
name="AJM - Audio Source",
description="AJM - Audio Source",
type=self)
self.file_path = StringProperty(
name="File Path",
description="Path of the audio WAV file",
subtype="FILE_PATH",
default="")
self.volume = FloatProperty(
name="Volume",
description="Volume of the audio source",
min=0.0,
soft_min=0.0,
max=1.0,
soft_max=1.0,
default=1.0)
self.type = EnumProperty(
name="Type",
description="Type of audio source",
items={
('null', 'Null', 'Null', 0),
('sfx', 'SFX', 'One-shot SFX', 1),
('music', 'Music', 'Looping music', 2)},
default=0)
@classmethod
def unregister(self):
del bpy.types.Object.ajm_audio_source
class ajm_box_collider(bpy.types.PropertyGroup):
def change_extents(self, context):
context.active_object.scale.x = self.extents.x
context.active_object.scale.y = self.extents.y
context.active_object.scale.z = self.extents.z
return None
@classmethod
def register(self):
bpy.types.Object.ajm_box_collider = PointerProperty(
name="AJM - Box Collider",
description="AJM - Box Collider",
type=self)
self.extents = FloatVectorProperty(
name="Extents",
description="Extents of the box",
subtype="XYZ",
min=0.0,
soft_min=0.0,
default=[1.0,1.0,1.0],
update=self.change_extents)
@classmethod
def unregister(self):
del bpy.types.Object.ajm_box_collider
class ajm_camera(bpy.types.PropertyGroup):
@classmethod
def register(self):
bpy.types.Object.ajm_camera = PointerProperty(
name="AJM - Camera",
description="AJM - Camera",
type=self)
@classmethod
def unregister(self):
del bpy.types.Object.ajm_camera
class ajm_point_light(bpy.types.PropertyGroup):
def change_radius(self, context):
context.active_object.empty_display_size = self.radius
return None
@classmethod
def register(self):
bpy.types.Object.ajm_point_light = PointerProperty(
name="AJM - Point Light",
description="AJM - Point Light",
type=self)
self.color = FloatVectorProperty(
name="Color",
description="Color of the light",
subtype="COLOR",
min=0.0,
soft_min=0.0,
max=1.0,
soft_max=1.0,
default=[1.0,1.0,1.0])
self.intensity = FloatProperty(
name="Intensity",
description="Intensity of the light",
min=0.0,
soft_min=0.0,
default=1.0)
self.radius = FloatProperty(
name="Radius",
description="Effective radius of the light",
min=0.0,
soft_min=0.0,
default=1.0,
update=self.change_radius)
@classmethod
def unregister(self):
del bpy.types.Object.ajm_point_light
class ajm_renderable(bpy.types.PropertyGroup):
@classmethod
def register(self):
bpy.types.Object.ajm_renderable = PointerProperty(
name="AJM - Renderable",
description="AJM - Renderable",
type=self)
@classmethod
def unregister(self):
del bpy.types.Object.ajm_renderable
class ajm_panel(bpy.types.Panel):
bl_label = "AJM Panel"
bl_idname = "OBJECT_PT_AJM_Panel"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
def draw(self, context):
column = self.layout.column()
column.prop(context.active_object.ajm_type, "audio_source")
if context.active_object.ajm_type.audio_source:
box = column.box()
row = box.row()
row.prop(context.active_object.ajm_audio_source, "file_path")
row = box.row()
row.prop(context.active_object.ajm_audio_source, "volume")
row = box.row()
row.prop(context.active_object.ajm_audio_source, "type")
column.prop(context.active_object.ajm_type, "box_collider")
if context.active_object.ajm_type.box_collider:
box = column.box()
row = box.row()
row.prop(context.active_object.ajm_box_collider, "extents")
column.prop(context.active_object.ajm_type, "camera")
if context.active_object.ajm_type.camera:
box = column.box()
column.prop(context.active_object.ajm_type, "point_light")
if context.active_object.ajm_type.point_light:
box = column.box()
row = box.row()
row.prop(context.active_object.ajm_point_light, "color")
row = box.row()
row.prop(context.active_object.ajm_point_light, "intensity")
row = box.row()
row.prop(context.active_object.ajm_point_light, "radius")
column.prop(context.active_object.ajm_type, "renderable")
if context.active_object.ajm_type.renderable:
box = column.box()
def register():
bpy.utils.register_class(ajm_panel)
bpy.utils.register_class(ajm_type)
bpy.utils.register_class(ajm_audio_source)
bpy.utils.register_class(ajm_box_collider)
bpy.utils.register_class(ajm_camera)
bpy.utils.register_class(ajm_point_light)
bpy.utils.register_class(ajm_renderable)
def unregister():
bpy.utils.unregister_class(ajm_panel)
bpy.utils.unregister_class(ajm_type)
bpy.utils.unregister_class(ajm_audio_source)
bpy.utils.unregister_class(ajm_box_collider)
bpy.utils.unregister_class(ajm_camera)
bpy.utils.unregister_class(ajm_point_light)
bpy.utils.unregister_class(ajm_renderable)
if __name__ == '__main__':
register()