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2022-untitled-game/3rd_party/sdl-2.0.20/visualtest/include/SDL_visualtest_screenshot.h

53 lines
1.4 KiB
C

/* See LICENSE.txt for the full license governing this code. */
/**
* \file SDL_visualtest_screenshot.h
*
* Header for the screenshot API.
*/
#include "SDL_visualtest_process.h"
#ifndef SDL_visualtest_screenshot_h_
#define SDL_visualtest_screenshot_h_
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Takes a screenshot of each window owned by the process \c pinfo and saves
* it in a file \c prefix-i.png where \c prefix is the full path to the file
* along with a prefix given to each screenshot.
*
* \return 1 on success, 0 on failure.
*/
int SDLVisualTest_ScreenshotProcess(SDL_ProcessInfo* pinfo, char* prefix);
/**
* Takes a screenshot of the desktop and saves it into the file with path
* \c filename.
*
* \return 1 on success, 0 on failure.
*/
int SDLVisualTest_ScreenshotDesktop(char* filename);
/**
* Compare a screenshot taken previously with SUT arguments \c args that is
* located in \c test_dir with a verification image that is located in
* \c verify_dir.
*
* \return -1 on failure, 0 if the images were not equal, 1 if the images are equal
* and 2 if the verification image is not present.
*/
int SDLVisualTest_VerifyScreenshots(char* args, char* test_dir, char* verify_dir);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* SDL_visualtest_screenshot_h_ */
/* vi: set ts=4 sw=4 expandtab: */