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2022-untitled-game/3rd_party/sdl-2.0.20/visualtest/include/SDL_visualtest_action_confi...

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C

/* See LICENSE.txt for the full license governing this code. */
/**
* \file SDL_visualtest_action_configparser.h
*
* Header file for the parser for action config files.
*/
#ifndef SDL_visualtest_action_configparser_h_
#define SDL_visualtest_action_configparser_h_
/** The maximum length of one line in the actions file */
#define MAX_ACTION_LINE_LENGTH 300
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Type of the action.
*/
typedef enum
{
/*! Launch an application with some given arguments */
SDL_ACTION_LAUNCH = 0,
/*! Kill the SUT process */
SDL_ACTION_KILL,
/*! Quit (Gracefully exit) the SUT process */
SDL_ACTION_QUIT,
/*! Take a screenshot of the SUT window */
SDL_ACTION_SCREENSHOT,
/*! Verify a previously taken screenshot */
SDL_ACTION_VERIFY
} SDLVisualTest_ActionType;
/**
* Struct that defines an action that will be performed on the SUT process at
* a specific time.
*/
typedef struct SDLVisualTest_Action
{
/*! The type of action to be performed */
SDLVisualTest_ActionType type;
/*! The time, in milliseconds from the launch of the SUT, when the action
will be performed */
int time;
/*! Any additional information needed to perform the action. */
union
{
/*! The path and arguments to the process to be launched */
struct
{
char* path;
char* args;
} process;
} extra;
} SDLVisualTest_Action;
/**
* Struct for a node in the action queue.
*/
typedef struct SDLVisualTest_ActionNode
{
/*! The action in this node */
SDLVisualTest_Action action;
/*! Pointer to the next element in the queue */
struct SDLVisualTest_ActionNode* next;
} SDLVisualTest_ActionNode;
/**
* Queue structure for actions loaded from the actions config file.
*/
typedef struct SDLVisualTest_ActionQueue
{
/*! Pointer to the front of the queue */
SDLVisualTest_ActionNode* front;
/*! Pointer to the rear of the queue */
SDLVisualTest_ActionNode* rear;
/*! Number of nodes in the queue */
int size;
} SDLVisualTest_ActionQueue;
/**
* Add an action pointed to by \c action to the rear of the action queue pointed
* to by \c queue.
*
* \return 1 on success, 0 on failure.
*/
int SDLVisualTest_EnqueueAction(SDLVisualTest_ActionQueue* queue,
SDLVisualTest_Action action);
/**
* Remove an action from the front of the action queue pointed to by \c queue.
*
* \return 1 on success, 0 on failure.
*/
int SDLVisualTest_DequeueAction(SDLVisualTest_ActionQueue* queue);
/**
* Initialize the action queue pointed to by \c queue.
*/
void SDLVisualTest_InitActionQueue(SDLVisualTest_ActionQueue* queue);
/**
* Get the action at the front of the action queue pointed to by \c queue.
* The returned action pointer may become invalid after subsequent dequeues.
*
* \return pointer to the action on success, NULL on failure.
*/
SDLVisualTest_Action* SDLVisualTest_GetQueueFront(SDLVisualTest_ActionQueue* queue);
/**
* Check if the queue pointed to by \c queue is empty or not.
*
* \return 1 if the queue is empty, 0 otherwise.
*/
int SDLVisualTest_IsActionQueueEmpty(SDLVisualTest_ActionQueue* queue);
/**
* Dequeues all the elements in the queque pointed to by \c queue.
*/
void SDLVisualTest_EmptyActionQueue(SDLVisualTest_ActionQueue* queue);
/**
* Inserts an action \c action into the queue pointed to by \c queue such that
* the times of actions in the queue increase as we move from the front to the
* rear.
*
* \return 1 on success, 0 on failure.
*/
int SDLVisualTest_InsertIntoActionQueue(SDLVisualTest_ActionQueue* queue,
SDLVisualTest_Action action);
/**
* Parses an action config file with path \c file and populates an action queue
* pointed to by \c queue with actions.
*
* \return 1 on success, 0 on failure.
*/
int SDLVisualTest_ParseActionConfig(const char* file, SDLVisualTest_ActionQueue* queue);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* SDL_visualtest_action_configparser_h_ */
/* vi: set ts=4 sw=4 expandtab: */