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2022-untitled-game/3rd_party/sdl-2.0.20/visualtest/include/SDL_visualtest_variators.h

67 lines
1.8 KiB
C

/* See LICENSE.txt for the full license governing this code. */
/**
* \file SDL_visualtest_variators.h
*
* Header for all the variators that vary input parameters to a SUT application.
*/
#include "SDL_visualtest_exhaustive_variator.h"
#include "SDL_visualtest_random_variator.h"
#ifndef SDL_visualtest_variators_h_
#define SDL_visualtest_variators_h_
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* Struct that acts like a wrapper around the different types of variators
* available.
*/
typedef struct SDLVisualTest_Variator
{
/*! Type of the variator */
SDLVisualTest_VariatorType type;
/*! union object that stores the variator */
union
{
SDLVisualTest_ExhaustiveVariator exhaustive;
SDLVisualTest_RandomVariator random;
} data;
} SDLVisualTest_Variator;
/**
* Initializes the variator object pointed to by \c variator of type \c type
* with information from the config object pointed to by \c config.
*
* \return 1 on success, 0 on failure
*/
int SDLVisualTest_InitVariator(SDLVisualTest_Variator* variator,
SDLVisualTest_SUTConfig* config,
SDLVisualTest_VariatorType type,
Uint64 seed);
/**
* Gets the next variation using the variator.
*
* \return The arguments string representing the variation on success, and
* NULL on failure. The pointer returned should not be freed.
*/
char* SDLVisualTest_GetNextVariation(SDLVisualTest_Variator* variator);
/**
* Frees any resources associated with the variator.
*/
void SDLVisualTest_FreeVariator(SDLVisualTest_Variator* variator);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#endif /* SDL_visualtest_variators_h_ */
/* vi: set ts=4 sw=4 expandtab: */