81 lines
1.7 KiB
C
81 lines
1.7 KiB
C
#pragma once
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// System
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#include <assert.h>
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#include <float.h>
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#include <math.h>
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#include <stdarg.h>
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/stat.h>
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#include <time.h>
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// 3rd Party
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#include <glad/gl.h>
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#include <SDL.h>
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const char* WINDOW_TITLE = "Untitled Game";
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const int TARGET_FRAME_TIME = 16;
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const int WINDOW_WIDTH = 1280;
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const int WINDOW_HEIGHT = 960;
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const int RENDER_WIDTH = 320;
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const int RENDER_HEIGHT = 240;
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const size_t ENGINE_MEMORY_SIZE = 1U * 1024U * 1024U;
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const size_t GAME_MEMORY_SIZE = 1U * 1024U * 1024U;
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const size_t DATA1_MEMORY_SIZE = 8U * 1024U * 1024U;
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const size_t DATA2_MEMORY_SIZE = 8U * 1024U * 1024U;
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const size_t SCRATCH_MEMORY_SIZE = 1U * 1024U * 1024U;
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#ifdef BUILD_DEBUG
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const size_t DEBUG_MEMORY_SIZE = 1U * 1024U * 1024U;
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#endif
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const float VIEWPORT_WIDTH = (float)RENDER_WIDTH * WINDOW_HEIGHT / RENDER_HEIGHT;
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const float VIEWPORT_HEIGHT = (float)RENDER_HEIGHT * WINDOW_HEIGHT / RENDER_HEIGHT;
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const float VIEWPORT_X = WINDOW_WIDTH/2 - VIEWPORT_WIDTH/2;
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const float VIEWPORT_Y = WINDOW_HEIGHT/2 - VIEWPORT_HEIGHT/2;
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typedef struct input {
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bool forward; bool backward;
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bool strafe_left; bool strafe_right;
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bool up; bool down;
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bool left; bool right;
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bool select;
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bool interact;
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bool pause;
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int mouse_x_delta;
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int mouse_y_delta;
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#ifdef BUILD_DEBUG
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struct {
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bool enable;
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bool speed;
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bool up;
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bool down;
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} debug;
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#endif
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} input_t;
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typedef struct memory_region {
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void* begin;
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void* current;
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void* end;
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} memory_region_t;
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typedef struct memory {
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memory_region_t engine;
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memory_region_t game;
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memory_region_t data1;
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memory_region_t data2;
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memory_region_t scratch;
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#ifdef BUILD_DEBUG
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memory_region_t debug;
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#endif
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} memory_t;
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