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Part 8: Tile System

This commit is contained in:
Austin Morlan 2020-06-12 22:41:45 -07:00
parent 02a911ef9f
commit 1096c7eac2
Signed by: austin
GPG Key ID: FD6B27654AF5E348
16 changed files with 425 additions and 105 deletions

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@ -19,3 +19,5 @@ if (ret != ESP_OK) {
* `IDF_TOOLS_PATH` is the path to the toolchain
* `source export.sh`
![Current Status](https://austinmorlan.com/posts/embedded_game_programming_8/media/demo.gif)

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@ -0,0 +1,7 @@
JASC-PAL
0100
4
255 255 255
171 171 171
84 84 84
0 0 0

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@ -15,6 +15,139 @@ static const char* LOG_TAG = "Main";
static uint16_t gFramebuffer[LCD_WIDTH * LCD_HEIGHT];
static const uint16_t palette[4] =
{
0xFFFF,
0x55AD,
0xAA52,
0x0000,
};
static const uint8_t tiles[][16*16] =
{
// White
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
},
// Light Grey
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,
0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
},
// Dark Grey
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,2,2,2,2,2,2,2,2,2,2,2,2,0,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,0,
0,0,2,2,2,2,2,2,2,2,2,2,2,2,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
},
// Black
{
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,3,3,3,3,3,3,3,3,3,3,3,3,3,3,0,
0,0,3,3,3,3,3,3,3,3,3,3,3,3,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
},
};
static int tileBuffer[15][40] =
{
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 0},
{0, 0, 3, 0, 0, 0, 3, 3, 3, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0},
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
};
void DrawTile(int index, int x, int y)
{
int startX = x * 16;
int startY = y * 16;
for (int row = 0; row < 16; ++row)
{
for (int col = 0; col < 16; ++col)
{
uint8_t paletteIndex = tiles[index][row * 16 + col];
int screenY = startY + row;
int screenX = startX + col;
uint16_t color = palette[paletteIndex];
gFramebuffer[screenY * LCD_WIDTH + screenX] = color;
}
}
}
void app_main(void)
{
Odroid_InitializeInput();
@ -23,113 +156,63 @@ void app_main(void)
Odroid_InitializeBatteryReader();
Odroid_InitializeAudio();
// Load sprite
uint16_t* sprite = (uint16_t*)malloc(64 * 64 * sizeof(uint16_t));
{
FILE* spriteFile = fopen("/sdcard/key", "r");
assert(spriteFile);
for (int i = 0; i < 64; ++i)
{
for (int j = 0; j < 64; ++j)
{
fread(sprite, sizeof(uint16_t), 64 * 64, spriteFile);
}
}
fclose(spriteFile);
}
// Load sound effect
uint16_t* soundBuffer;
int soundEffectLength = 1441;
{
FILE* soundFile = fopen("/sdcard/jump", "r");
assert(soundFile);
uint8_t* soundEffect = malloc(soundEffectLength);
assert(soundEffect);
soundBuffer = malloc(soundEffectLength*2);
assert(soundBuffer);
fread(soundEffect, soundEffectLength, 1, soundFile);
for (int i = 0; i < soundEffectLength; ++i)
{
// 16 bits required but only MSB is actually sent to the DAC
soundBuffer[i] = (soundEffect[i] << 8u);
}
}
ESP_LOGI(LOG_TAG, "Odroid initialization complete - entering main loop");
int x = 0;
int y = 0;
uint16_t color = 0xffff;
int lastState = 0;
uint8_t frameIndex = 0;
char snapFilename[20];
int xLeft = 0;
for (;;)
{
memset(gFramebuffer, 0, 320 * 240 * 2);
memset(gFramebuffer, 0xff, 320*240*2);
Odroid_Input input = Odroid_PollInput();
if (input.left) { x -= 20; }
else if (input.right) { x += 20; }
if (input.up) { y -= 20; }
else if (input.down) { y += 20; }
if (input.a) { color = SWAP_ENDIAN_16(RGB565(0xff, 0, 0)); }
else if (input.b) { color = SWAP_ENDIAN_16(RGB565(0, 0xff, 0)); }
else if (input.start) { color = SWAP_ENDIAN_16(RGB565(0, 0, 0xff)); }
else if (input.select) { color = SWAP_ENDIAN_16(RGB565(0xff, 0xff, 0xff)); }
int thisState = input.volume;
if ((thisState == 1) && (thisState != lastState))
if (input.left)
{
Odroid_PlayAudio(soundBuffer, soundEffectLength*2);
xLeft -= 1;
if (xLeft < 0)
{
xLeft = 39;
}
}
lastState = thisState;
DrawText(gFramebuffer, "The Quick Brown Fox", 19, 0, 5, SWAP_ENDIAN_16(RGB565(0xFF, 0, 0)));
DrawText(gFramebuffer, "Jumped Over The:", 16, 0, 6, SWAP_ENDIAN_16(RGB565(0, 0xFF, 0)));
DrawText(gFramebuffer, "Lazy Dog?!", 10, 0, 7, SWAP_ENDIAN_16(RGB565(0, 0, 0xFF)));
int spriteRow = 0;
int spriteCol = 0;
for (int row = y; row < y + 64; ++row)
else if (input.right)
{
spriteCol = 0;
xLeft += 1;
for (int col = x; col < x + 64; ++col)
if (xLeft > 39)
{
uint16_t pixelColor = sprite[64 * spriteRow + spriteCol];
if (pixelColor != 0)
{
gFramebuffer[row * LCD_WIDTH + col] = color;
xLeft = 0;
}
}
++spriteCol;
for (int tileY = 0; tileY < 15; ++tileY)
{
for (int tileX = xLeft; tileX < xLeft + 20; ++tileX)
{
int tile = tileX % 40;
int tileIndex = tileBuffer[tileY][tile];
DrawTile(tileIndex, tileX - xLeft, tileY);
}
}
++spriteRow;
}
char string[5];
snprintf(string, 5, "%02d", xLeft);
DrawText(gFramebuffer, string, 2, 0, 0, palette[3]);
int tileRight = (xLeft + 20) % 40;
snprintf(string, 5, "%02d", tileRight);
DrawText(gFramebuffer, string, 2, 18, 0, palette[3]);
if (input.menu)
{
const char* snapFilename = "/sdcard/framebuf";
snprintf(snapFilename, 20, "/sdcard/frame%02d", frameIndex);
ESP_LOGI(LOG_TAG, "Writing snapshot to %s", snapFilename);
@ -139,19 +222,8 @@ void app_main(void)
fwrite(gFramebuffer, 1, LCD_WIDTH * LCD_HEIGHT * sizeof(gFramebuffer[0]), snapFile);
fclose(snapFile);
}
uint32_t batteryLevel = Odroid_ReadBatteryLevel();
ESP_LOGI(LOG_TAG, "Battery level: %u\n", batteryLevel);
if (batteryLevel < 3600)
{
Odroid_EnableBatteryLight();
}
else
{
Odroid_DisableBatteryLight();
++frameIndex;
}

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@ -8,8 +8,8 @@ static const int MAX_GLYPHS_PER_COL = LCD_HEIGHT / GLYPH_HEIGHT;
void DrawText(uint16_t* framebuffer, char* string, int length, int x, int y, uint16_t color)
{
assert(x + length < MAX_GLYPHS_PER_ROW);
assert(y < MAX_GLYPHS_PER_COL);
assert(x + length <= MAX_GLYPHS_PER_ROW);
assert(y <= MAX_GLYPHS_PER_COL);
for (int charIndex = 0; charIndex < length; ++charIndex)
{

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@ -4,5 +4,7 @@ project(tools)
set(CMAKE_C_FLAGS "-Wall -Werror")
add_executable(font_generator src/font_generator.c)
add_executable(font_processor src/font_processor.c)
add_executable(palette_processor src/palette_processor.c)
add_executable(tile_processor src/tile_processor.c)

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@ -0,0 +1,105 @@
#include <assert.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdio.h>
#include <string.h>
int main(int argc, char** argv)
{
if (argc != 3)
{
fprintf(stderr, "Usage: %s <input palette> <output header>\n", argv[0]);
return 1;
}
const char* inFilename = argv[1];
const char* outFilename = argv[2];
// Read the file
uint16_t* palette;
int paletteSize;
{
FILE* inFile = fopen(inFilename, "r");
assert(inFile);
char* line;
size_t len = 0;
getline(&line, &len, inFile);
assert(strncmp(line, "JASC-PAL", 8) == 0);
getline(&line, &len, inFile);
assert(strncmp(line, "0100", 4) == 0);
getline(&line, &len, inFile);
paletteSize = atoi(line);
palette = malloc(sizeof(*palette) * paletteSize);
assert(palette);
// Each line is of form R G B
for (int i = 0; i < paletteSize; ++i)
{
getline(&line, &len, inFile);
char* tok = strtok(line, " ");
int red = atoi(tok);
tok = strtok(NULL, " ");
int green = atoi(tok);
tok = strtok(NULL, " ");
int blue = atoi(tok);
uint16_t rgb565 =
((red >> 3u) << 11u)
| ((green >> 2u) << 5u)
| (blue >> 3u);
uint16_t endianSwap = ((rgb565 & 0xFFu) << 8u) | (rgb565 >> 8u);
palette[i] = endianSwap;
}
fclose(inFile);
}
printf("Input: %s\n", inFilename);
printf("Output: %s\n", outFilename);
printf("Palette Size: %d\n", paletteSize);
// Output to the file
{
FILE* outFile = fopen(outFilename, "w");
assert(outFile);
fprintf(outFile, "// AUTOMATICALLY GENERATED. DO NOT EDIT.\n");
fprintf(outFile, "\n");
fprintf(outFile, "#pragma once\n");
fprintf(outFile, "\n");
fprintf(outFile, "\n");
fprintf(outFile, "uint16_t palette[%d] =\n", paletteSize);
fprintf(outFile, "{\n");
for (int i = 0; i < paletteSize; ++i)
{
fprintf(outFile, " 0x%04X,\n", palette[i]);
}
fprintf(outFile, "};\n");
fprintf(outFile, "\n");
fclose(outFile);
}
printf("\n");
printf("DONE\n");
return 0;
}

132
tools/src/tile_processor.c Normal file
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@ -0,0 +1,132 @@
#include <assert.h>
#include <ctype.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main(int argc, char** argv)
{
if (argc != 3)
{
fprintf(stderr, "Usage: %s <input image> <output header>\n", argv[0]);
return 1;
}
const char* inFilename = argv[1];
const char* outFilename = argv[2];
int tileWidth;
int tileHeight;
uint8_t* tileBuffer;
{
FILE* inFile = fopen(inFilename, "rb");
assert(inFile);
#pragma pack(push,1)
struct BmpHeader
{
char magic[2];
uint32_t totalSize;
uint32_t reserved;
uint32_t offset;
uint32_t headerSize;
int32_t width;
int32_t height;
uint16_t planes;
uint16_t depth;
uint32_t compression;
uint32_t imageSize;
int32_t horizontalResolution;
int32_t verticalResolution;
uint32_t paletteColorCount;
uint32_t importantColorcount;
} bmpHeader;
#pragma pack(pop)
// Read the BMP header so we know where the image data is located
fread(&bmpHeader, 1, sizeof(bmpHeader), inFile);
assert(bmpHeader.magic[0] == 'B' && bmpHeader.magic[1] == 'M');
assert(bmpHeader.depth == 8);
assert(bmpHeader.headerSize == 40);
// Go to location in file of image data
fseek(inFile, bmpHeader.offset, SEEK_SET);
// Read in the image data
tileBuffer = malloc(bmpHeader.imageSize);
assert(tileBuffer);
fread(tileBuffer, 1, bmpHeader.imageSize, inFile);
tileWidth = bmpHeader.width;
tileHeight = bmpHeader.height;
fclose(inFile);
}
printf("Input: %s\n", inFilename);
printf("Output: %s\n", outFilename);
printf("Width: %d\n", tileWidth);
printf("Height: %d\n", tileHeight);
FILE* outFile = fopen(outFilename, "w");
assert(outFile);
// Generate the preamble
{
fprintf(outFile, "// AUTOMATICALLY GENERATED. DO NOT EDIT.\n");
fprintf(outFile, "\n");
fprintf(outFile, "#pragma once\n");
fprintf(outFile, "\n");
fprintf(outFile, "#include <stdint.h>\n");
fprintf(outFile, "\n");
fprintf(outFile, "\n");
}
// Generate the font map with the calculated glyph bytes
{
fprintf(outFile, "static const uint8_t tile[%d][%d] =\n", tileHeight, tileWidth);
fprintf(outFile, "{\n");
fprintf(outFile, " ");
int count = 0;
for (int row = 0; row < tileHeight; ++row)
{
for (int col = 0; col < tileWidth; ++col)
{
// BMP is laid out bottom-to-top, but we want top-to-bottom (0-indexed)
int y = tileHeight - row - 1;
uint8_t paletteIndex = tileBuffer[y * tileWidth + col];
fprintf(outFile, "%d,", paletteIndex);
++count;
// Put a newline after sixteen values to keep it orderly
if ((count % 16) == 0)
{
fprintf(outFile, "\n");
fprintf(outFile, " ");
count = 0;
}
}
}
fprintf(outFile, "};\n");
}
fclose(outFile);
printf("\n");
printf("DONE\n");
return 0;
}