2018-09-06 01:48:27 +00:00
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#ifndef MATRIX_H
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#include "point.h"
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// STRUCTURE
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struct Matrix
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{
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inline Matrix(void)
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{
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e11 = 1.0; e12 = 0.0; e13 = 0.0; e14 = 0.0;
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e21 = 0.0; e22 = 1.0; e23 = 0.0; e24 = 0.0;
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e31 = 0.0; e32 = 0.0; e33 = 1.0; e34 = 0.0;
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e41 = 0.0; e42 = 0.0; e43 = 0.0; e44 = 1.0;
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}
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union
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{
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float e[4][4];
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struct
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{
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float e11, e12, e13, e14;
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float e21, e22, e23, e24;
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float e31, e32, e33, e34;
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float e41, e42, e43, e44;
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};
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};
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};
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// OPERATORS
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// m1 * m2
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2018-09-19 05:33:52 +00:00
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inline Matrix operator*(Matrix const &m1, Matrix const &m2)
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2018-09-06 01:48:27 +00:00
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{
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Matrix result;
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for (int row = 0; row < 4; ++row)
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{
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for (int col = 0; col < 4; ++col)
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{
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float sum = 0.0;
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for (int i = 0; i < 4; ++i)
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{
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sum += m1.e[row][i] * m2.e[i][col];
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}
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result.e[row][col] = sum;
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}
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}
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return result;
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}
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// v * m
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2018-09-19 05:33:52 +00:00
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inline Point operator*(Point const &v, Matrix const &m)
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2018-09-06 01:48:27 +00:00
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{
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Point result;
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for (int col = 0; col < 4; ++col)
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{
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float sum = 0.0;
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for (int row = 0; row < 4; ++row)
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{
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sum += v.e[row] * m.e[row][col];
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}
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result.e[col] = sum;
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}
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return result;
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}
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2018-09-11 02:51:59 +00:00
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// v *=m
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2018-09-19 05:33:52 +00:00
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inline Point &operator*=(Point &v, Matrix const &m)
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2018-09-07 01:32:15 +00:00
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{
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v = v * m;
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return v;
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}
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2018-09-11 02:51:59 +00:00
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// v * m
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2018-09-19 05:33:52 +00:00
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inline Vector operator*(Vector const &v, Matrix const &m)
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2018-09-11 02:51:59 +00:00
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{
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Vector result;
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for (int col = 0; col < 4; ++col)
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{
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float sum = 0.0;
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for (int row = 0; row < 4; ++row)
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{
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sum += v.e[row] * m.e[row][col];
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}
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result.e[col] = sum;
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}
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return result;
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}
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2018-09-06 01:48:27 +00:00
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#define MATRIX_H
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#endif
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