Austin Morlan
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e87546c8b1
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Create EngineMemory structure
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2020-07-01 17:43:02 -07:00 |
Austin Morlan
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b3991a4651
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Modify lighting to use a point light
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2020-07-01 17:43:00 -07:00 |
Austin Morlan
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0f73e2cd91
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Clean up main engine loop
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2020-07-01 17:42:57 -07:00 |
Austin Morlan
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d26e4cb5dc
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Remove dynamically allocated memory
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2020-07-01 17:42:56 -07:00 |
Austin Morlan
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c3c154e4ff
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Add MTL file loading
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2020-07-01 17:42:55 -07:00 |
Austin Morlan
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21fb0058ad
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Add bilinear filtering
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2020-07-01 17:42:54 -07:00 |
Austin Morlan
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8b9e6b54c8
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Add Gouraud shading
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2020-07-01 17:42:52 -07:00 |
Austin Morlan
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8ede3f1952
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
Austin Morlan
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33cb124d77
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Implement model-to-screen space transformations
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2020-07-01 17:42:45 -07:00 |
Austin Morlan
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b024d821f5
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Add platform layer with hooks into engine
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2020-07-01 17:42:43 -07:00 |