camera.h
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Implement model-to-screen space transformations
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2020-07-01 17:42:45 -07:00 |
color.h
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Add flat shading with ambient and diffuse light
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2020-07-01 17:42:47 -07:00 |
engine.h
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
light.h
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Add flat shading with ambient and diffuse light
|
2020-07-01 17:42:47 -07:00 |
loader.h
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Add OBJ file loading
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2020-07-01 17:42:44 -07:00 |
matrix.h
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
platform.h
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Add platform layer with hooks into engine
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2020-07-01 17:42:43 -07:00 |
point.h
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
util.h
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Add flat shading with ambient and diffuse light
|
2020-07-01 17:42:47 -07:00 |
vec.h
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Add flat shading with ambient and diffuse light
|
2020-07-01 17:42:47 -07:00 |