18 lines
412 B
C
18 lines
412 B
C
#ifndef TRANSFORM_H
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#include "matrix.h"
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Matrix Transform_Translate(float x, float y, float z);
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Matrix Transform_Rotate(float x, float y, float z);
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Matrix Transform_Scale(float s);
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Matrix Transform_View(Point &position, float rotation[]);
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Matrix Transform_Perspective(float zoomX, float zoomY, float nearClip, float farClip);
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Matrix Transform_Screen(float xScale, float yScale);
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#define TRANSFORM_H
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#endif
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