camera.h
|
Implement model-to-screen space transformations
|
2020-07-01 17:42:45 -07:00 |
color.h
|
Add Gouraud shading
|
2020-07-01 17:42:52 -07:00 |
engine.h
|
Add Gouraud shading
|
2020-07-01 17:42:52 -07:00 |
geometry.h
|
Move backface culling out of Mesh struct
|
2020-07-01 17:42:53 -07:00 |
light.h
|
Add flat shading with ambient and diffuse light
|
2020-07-01 17:42:47 -07:00 |
loader.h
|
Add OBJ file loading
|
2020-07-01 17:42:44 -07:00 |
matrix.h
|
Add Gouraud shading
|
2020-07-01 17:42:52 -07:00 |
platform.h
|
Add platform layer with hooks into engine
|
2020-07-01 17:42:43 -07:00 |
point.h
|
Add inverse z-buffering
|
2020-07-01 17:42:48 -07:00 |
util.h
|
Add flat shading with ambient and diffuse light
|
2020-07-01 17:42:47 -07:00 |
vec.h
|
Add Gouraud shading
|
2020-07-01 17:42:52 -07:00 |