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2018-soft-3d-renderer/include
Austin Morlan 0c5cf83748
Convert triangle rasterization to use barycentric
2020-07-01 17:42:50 -07:00
..
camera.h Implement model-to-screen space transformations 2020-07-01 17:42:45 -07:00
color.h Add flat shading with ambient and diffuse light 2020-07-01 17:42:47 -07:00
engine.h Add inverse z-buffering 2020-07-01 17:42:48 -07:00
geometry.h Convert triangle rasterization to use barycentric 2020-07-01 17:42:50 -07:00
light.h Add flat shading with ambient and diffuse light 2020-07-01 17:42:47 -07:00
loader.h Add OBJ file loading 2020-07-01 17:42:44 -07:00
matrix.h Add inverse z-buffering 2020-07-01 17:42:48 -07:00
platform.h Add platform layer with hooks into engine 2020-07-01 17:42:43 -07:00
point.h Add inverse z-buffering 2020-07-01 17:42:48 -07:00
transform.h Implement model-to-screen space transformations 2020-07-01 17:42:45 -07:00
util.h Add flat shading with ambient and diffuse light 2020-07-01 17:42:47 -07:00
vec.h Add flat shading with ambient and diffuse light 2020-07-01 17:42:47 -07:00