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2022-untitled-game/code/game/engine.h

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2022-08-02 16:35:50 +00:00
#pragma once
typedef struct engine {
asset_mgr_t asset_mgr;
audio_mgr_t audio_mgr;
render_mgr_t render_mgr;
bool is_window_focused;
float time;
} engine_t;
void
engine_startup(memory_t* memory);
void
engine_shutdown(void);
void
engine_update(float dt, input_t input, bool is_window_focused, bool* out_quit);
void
engine_render(void);
void
engine_audio_callback(void* userdata, uint8_t* stream, int len);
#ifdef BUILD_DEBUG
void
engine_reload(memory_t* memory);
void
engine_debug(float dt, input_t input, uint64_t update_time, uint64_t render_time, uint64_t frame_time);
#endif