35 lines
592 B
C
35 lines
592 B
C
#pragma once
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typedef struct engine {
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asset_mgr_t asset_mgr;
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audio_mgr_t audio_mgr;
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render_mgr_t render_mgr;
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bool is_window_focused;
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float time;
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} engine_t;
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void
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engine_startup(memory_t* memory);
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void
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engine_shutdown(void);
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void
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engine_update(float dt, input_t input, bool is_window_focused, bool* out_quit);
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void
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engine_render(void);
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void
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engine_audio_callback(void* userdata, uint8_t* stream, int len);
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#ifdef BUILD_DEBUG
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void
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engine_reload(memory_t* memory);
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void
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engine_debug(float dt, input_t input, uint64_t update_time, uint64_t render_time, uint64_t frame_time);
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#endif
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