2018-09-06 01:53:11 +00:00
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#ifndef COLOR_H
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2018-09-06 02:26:54 +00:00
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#include "util.h"
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2018-09-06 01:53:11 +00:00
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#include <cstdint>
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struct ColorU32
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{
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union
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{
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struct
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{
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2018-09-06 02:26:54 +00:00
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uint8_t b, g, r, a;
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2018-09-06 01:53:11 +00:00
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};
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uint32_t u32;
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};
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};
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2018-09-06 02:26:54 +00:00
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struct ColorF32
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{
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float b, g, r, a;
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static inline ColorU32 ConvertToU32(ColorF32 c)
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{
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ColorU32 result;
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result.b = (uint8_t)(c.b * 255);
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result.g = (uint8_t)(c.g * 255);
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result.r = (uint8_t)(c.r * 255);
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result.a = (uint8_t)(c.a * 255);
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return result;
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}
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};
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// OPERATORS
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// c1 + c2
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inline ColorF32 operator+(ColorF32 c1, ColorF32 c2)
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{
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ColorF32 result;
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result.b = MIN((c1.b + c2.b), 1.0f);
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result.g = MIN((c1.g + c2.g), 1.0f);
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result.r = MIN((c1.r + c2.r), 1.0f);
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result.a = MIN((c1.a + c2.a), 1.0f);
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return result;
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}
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// c1 += c2
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inline ColorF32 &operator+=(ColorF32 &c1, ColorF32 c2)
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{
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c1 = c1 + c2;
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return(c1);
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}
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// c * f
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inline ColorF32 operator*(ColorF32 c, float f)
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{
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ColorF32 result;
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result.b = MIN((f * c.b), 1.0f);
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result.g = MIN((f * c.g), 1.0f);
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result.r = MIN((f * c.r), 1.0f);
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result.a = MIN((f * c.a), 1.0f);
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return result;
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}
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2018-09-06 01:53:11 +00:00
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#define COLOR_H
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#endif
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