2018-09-05 02:50:27 +00:00
										 
									 
								 
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								#ifndef POINT_H
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											2018-09-06 02:26:54 +00:00
										 
									 
								 
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								#include "vec.h"
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								// STRUCTURE
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								struct Point
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								{
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								    inline Point(void) : x(0), y(0), z(0), w(1) {}
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								    inline Point(float x, float y, float z) : x(x), y(y), z(z), w(1) {}
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								    union
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								    {
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								        float e[4];
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								        struct
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								        {
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								            float x, y, z, w;
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								        };
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								    };
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								};
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								// OPERATORS
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								// p / f
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								inline Point operator/(Point p, float f)
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								{
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								    Point result;
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								    float inverse = 1.0f / f;
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								    result.x = p.x * inverse;
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								    result.y = p.y * inverse;
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								    result.z = p.z * inverse;
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								    return result;
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								}
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								// v /= f
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								inline Point &operator/=(Point &p, float f)
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								{
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								    p = p / f;
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								    return p;
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								}
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											2018-09-15 01:46:30 +00:00
										 
									 
								 
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								// p1 - p2
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								inline Vector operator-(Point p1, Point p2)
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								{
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								    Vector result;
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								    result.x = p1.x - p2.x;
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								    result.y = p1.y - p2.y;
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								    result.z = p1.z - p2.z;
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								    return result;
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								}
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								// -p
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								inline Point operator-(Point p)
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								{
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								    Point result;
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								    result.x = -p.x;
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								    result.y = -p.y;
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								    result.z = -p.z;
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								    return result;
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								}
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											2018-09-06 01:48:27 +00:00
										 
									 
								 
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											2018-09-05 02:50:27 +00:00
										 
									 
								 
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								#define POINT_H
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								#endif
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