Austin Morlan
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0203beb367
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Modify lighting equations
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2020-07-01 17:43:07 -07:00 |
Austin Morlan
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6dcbb35e86
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Rename vertex point to vertex position
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2020-07-01 17:43:06 -07:00 |
Austin Morlan
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abf9e8fa7c
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Add specular lighting
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2020-07-01 17:43:03 -07:00 |
Austin Morlan
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e87546c8b1
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Create EngineMemory structure
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2020-07-01 17:43:02 -07:00 |
Austin Morlan
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84d096c246
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Clean up structs and operators
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2020-07-01 17:43:01 -07:00 |
Austin Morlan
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b3991a4651
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Modify lighting to use a point light
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2020-07-01 17:43:00 -07:00 |
Austin Morlan
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e29ad8b418
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Add Length function to Vector
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2020-07-01 17:42:59 -07:00 |
Austin Morlan
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0f73e2cd91
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Clean up main engine loop
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2020-07-01 17:42:57 -07:00 |
Austin Morlan
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d26e4cb5dc
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Remove dynamically allocated memory
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2020-07-01 17:42:56 -07:00 |
Austin Morlan
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c3c154e4ff
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Add MTL file loading
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2020-07-01 17:42:55 -07:00 |
Austin Morlan
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21fb0058ad
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Add bilinear filtering
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2020-07-01 17:42:54 -07:00 |
Austin Morlan
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20402784f7
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Add perspective-correct texture mapping
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2020-07-01 17:42:53 -07:00 |
Austin Morlan
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370fb7bce0
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Move backface culling out of Mesh struct
In the future the function will be able to take a list of meshes for a
data-oriented approach.
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2020-07-01 17:42:53 -07:00 |
Austin Morlan
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8b9e6b54c8
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Add Gouraud shading
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2020-07-01 17:42:52 -07:00 |
Austin Morlan
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0c5cf83748
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Convert triangle rasterization to use barycentric
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2020-07-01 17:42:50 -07:00 |
Austin Morlan
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8ede3f1952
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Add inverse z-buffering
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2020-07-01 17:42:48 -07:00 |
Austin Morlan
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63e8bd1b93
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Add flat shading with ambient and diffuse light
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2020-07-01 17:42:47 -07:00 |
Austin Morlan
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f642b0ec02
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Add triangle filling with a solid color
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2020-07-01 17:42:46 -07:00 |
Austin Morlan
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33cb124d77
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Implement model-to-screen space transformations
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2020-07-01 17:42:45 -07:00 |
Austin Morlan
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c82f690943
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Add OBJ file loading
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2020-07-01 17:42:44 -07:00 |
Austin Morlan
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b024d821f5
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Add platform layer with hooks into engine
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2020-07-01 17:42:43 -07:00 |