camera.h
|
Clean up main engine loop
|
2020-07-01 17:42:57 -07:00 |
color.h
|
Clean up structs and operators
|
2020-07-01 17:43:01 -07:00 |
engine.h
|
Create EngineMemory structure
|
2020-07-01 17:43:02 -07:00 |
geometry.h
|
Modify lighting equations
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2020-07-01 17:43:07 -07:00 |
light.h
|
Modify lighting equations
|
2020-07-01 17:43:07 -07:00 |
loader.h
|
Create EngineMemory structure
|
2020-07-01 17:43:02 -07:00 |
matrix.h
|
Clean up structs and operators
|
2020-07-01 17:43:01 -07:00 |
platform.h
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Add platform layer with hooks into engine
|
2020-07-01 17:42:43 -07:00 |
point.h
|
Clean up structs and operators
|
2020-07-01 17:43:01 -07:00 |
render.h
|
Create EngineMemory structure
|
2020-07-01 17:43:02 -07:00 |
transform.h
|
Clean up main engine loop
|
2020-07-01 17:42:57 -07:00 |
util.h
|
Add flat shading with ambient and diffuse light
|
2020-07-01 17:42:47 -07:00 |
vec.h
|
Add specular lighting
|
2020-07-01 17:43:03 -07:00 |