2019-09-06 23:58:57 +00:00
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#include "Platform.hpp"
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2019-09-11 23:20:30 +00:00
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#include "Input.hpp"
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2019-09-06 23:58:57 +00:00
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#include <SDL2/SDL.h>
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Platform::Platform(char const* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight)
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{
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow(title, 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN);
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renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
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texture = SDL_CreateTexture(
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renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, textureWidth, textureHeight);
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}
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Platform::~Platform()
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{
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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void Platform::Update(void const* buffer, int pitch)
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{
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SDL_UpdateTexture(texture, nullptr, buffer, pitch);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, nullptr, nullptr);
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SDL_RenderPresent(renderer);
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}
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2019-09-11 23:20:30 +00:00
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bool Platform::ProcessInput(uint8_t* buttons)
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2019-09-06 23:58:57 +00:00
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{
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bool quit = false;
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SDL_Event event{};
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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{
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quit = true;
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break;
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}
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case SDL_KEYDOWN:
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{
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switch (event.key.keysym.sym)
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{
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case SDLK_ESCAPE:
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{
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quit = true;
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break;
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}
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2019-09-11 23:20:30 +00:00
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case SDLK_UP:
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{
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{buttons[Buttons::Up] = 1u;}
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break;
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}
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case SDLK_DOWN:
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{
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{buttons[Buttons::Down] = 1u;}
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break;
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}
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case SDLK_LEFT:
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{
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{buttons[Buttons::Left] = 1u;}
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break;
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}
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case SDLK_RIGHT:
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{
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{buttons[Buttons::Right] = 1u;}
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break;
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}
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case SDLK_LSHIFT:
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{
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buttons[Buttons::Select] = 1u;
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break;
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}
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case SDLK_RETURN:
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{
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{buttons[Buttons::Start] = 1u;}
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break;
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}
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case SDLK_z:
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{
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{buttons[Buttons::A] = 1u;}
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break;
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}
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case SDLK_x:
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{
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{buttons[Buttons::B] = 1u;}
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break;
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}
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}
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break;
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}
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case SDL_KEYUP:
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{
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switch (event.key.keysym.sym)
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{
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case SDLK_UP:
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{
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{buttons[Buttons::Up] = 0u;}
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break;
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}
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case SDLK_DOWN:
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{
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{buttons[Buttons::Down] = 0u;}
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break;
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}
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case SDLK_LEFT:
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{
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{buttons[Buttons::Left] = 0u;}
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break;
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}
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case SDLK_RIGHT:
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{
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{buttons[Buttons::Right] = 0u;}
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break;
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}
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case SDLK_LSHIFT:
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{
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{buttons[Buttons::Select] = 0u;}
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break;
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}
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case SDLK_RETURN:
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{
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{buttons[Buttons::Start] = 0u;}
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break;
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}
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case SDLK_z:
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{
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{buttons[Buttons::A] = 0u;}
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break;
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}
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case SDLK_x:
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{
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{buttons[Buttons::B] = 0u;}
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break;
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}
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2019-09-06 23:58:57 +00:00
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}
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break;
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}
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}
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}
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2019-09-11 23:20:30 +00:00
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2019-09-06 23:58:57 +00:00
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return quit;
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}
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