67 lines
1.2 KiB
C++
67 lines
1.2 KiB
C++
|
#include "Platform.hpp"
|
||
|
#include <SDL2/SDL.h>
|
||
|
|
||
|
|
||
|
Platform::Platform(char const* title, int windowWidth, int windowHeight, int textureWidth, int textureHeight)
|
||
|
{
|
||
|
SDL_Init(SDL_INIT_VIDEO);
|
||
|
|
||
|
window = SDL_CreateWindow(title, 0, 0, windowWidth, windowHeight, SDL_WINDOW_SHOWN);
|
||
|
|
||
|
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||
|
|
||
|
texture = SDL_CreateTexture(
|
||
|
renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, textureWidth, textureHeight);
|
||
|
}
|
||
|
|
||
|
Platform::~Platform()
|
||
|
{
|
||
|
SDL_DestroyTexture(texture);
|
||
|
SDL_DestroyRenderer(renderer);
|
||
|
SDL_DestroyWindow(window);
|
||
|
SDL_Quit();
|
||
|
}
|
||
|
|
||
|
void Platform::Update(void const* buffer, int pitch)
|
||
|
{
|
||
|
SDL_UpdateTexture(texture, nullptr, buffer, pitch);
|
||
|
SDL_RenderClear(renderer);
|
||
|
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
|
||
|
SDL_RenderPresent(renderer);
|
||
|
}
|
||
|
|
||
|
bool Platform::ProcessInput()
|
||
|
{
|
||
|
bool quit = false;
|
||
|
|
||
|
SDL_Event event{};
|
||
|
|
||
|
while (SDL_PollEvent(&event))
|
||
|
{
|
||
|
switch (event.type)
|
||
|
{
|
||
|
case SDL_QUIT:
|
||
|
{
|
||
|
quit = true;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
case SDL_KEYDOWN:
|
||
|
{
|
||
|
switch (event.key.keysym.sym)
|
||
|
{
|
||
|
case SDLK_ESCAPE:
|
||
|
{
|
||
|
quit = true;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return quit;
|
||
|
}
|